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Books : Computing & Internet : Web Development : Web Scripting & Programming : Languages & Tools : General AAS
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Suitable for anyone with a little C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.
The smart presentation style and easy-to-understand code examples help make this text an excellent resource. It also helps that Hillegass is a truly engaging writer. He first explains how legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Starting with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random number generator, a raise calculator and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to learn to use Cocoa effectively.
This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)
More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach helps that beginners will not get lost in the details of Cocoa development, but will give the more advanced reader something more to do.
While there a comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better still, knows how to teach it to others. --Richard Dragan
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Since the earliest days of Internet scripting, Web developers have considered JavaScript: The Definitive Guide an essential resource. David Flanagan's approach, which combines tutorials and examples with easy-to-use syntax guides and object references, suits the typical programmer's requirements nicely. The brand-new fourth edition of Flanagan's "Rhino Book" includes coverage of JavaScript 1.5, JScript 5.5, ECMAScript 3 and the Document Object Model (DOM) Level 2 standard from the World Wide Web Consortium (W3C). Interestingly, the author has shifted away from specifying--as he did in earlier editions--what browsers support each bit of the language. Rather than say Netscape 3.0 supports the Image object while Internet Explorer 3.0 does not, he specifies that JavaScript 1.1 and JScript 3.0 support Image. More usefully, he specifies the contents of independent standards such as ECMAScript, which encourages scripters to write applications for these standards and browser vendors to support them. As Flanagan says, JavaScript and its related subjects are very complex in their pure forms. It's impossible to keep track of the differences among half a dozen vendors' generally similar implementations. Nonetheless, a lot of examples make reference to specific browsers' capabilities.
Though he does not cover server-side APIs, Flanagan has chosen to separate coverage of core JavaScript (all the keywords, general syntax and utility objects such as Array) from coverage of client-side JavaScript, which includes objects, such as History and Event, that have to do with Web browsers and users' interactions with them. This approach makes this book useful to people using JavaScript for applications other than Web pages. By the way, the other classic JavaScript text--Danny Goodman's JavaScript Bible--isn't as current as this book, but it's still a fantastic (and perhaps somewhat more novice-friendly) guide to the JavaScript language and its capabilities. --David Wall
Topics covered: the JavaScript language (version 1.0 through version 1.5) and its relatives, JScript and ECMAScript, as well as the W3C DOM standards they're often used to manipulate. Tutorial sections show how to program in JavaScript, while reference sections summarise syntax and options while providing copious code examples.
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Experience learning made easy - and quickly teach yourself how tomanage your projects with Project 2007. With Step By Step you setthe pace - building and practicing the skills you need just whenyou need them!
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