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Books : Comics & Graphic Novels : Genre
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Has any comic been as lauded as Alan Moore and Dave Gibbons' Watchmen? Possibly only Frank Miller's The Dark Knight Returns but Watchmen remains the critics' favourite. Why? Because Moore is a better writer, and Watchmen a more complex and dark and literate creation than Miller's fantastic, subversive take on the Batman myth. Moore, renowned for many other of the genre's finest creations (Saga of the Swamp Thing, V for Vendetta, and recently From Hell, with Eddie Campbell) first put out Watchmen in 12 issues for DC in 1986-87. It won a comic award at the time (the 1987 Jack Kirby Comics Industry Awards for Best Writer/Artist combination) and has continued to garner praise since.
The story concerns a group called the Crimebusters and a plot to kill and discredit them. Moore's characterisation is as sophisticated as any novel's. Importantly the costumes do not get in the way of the storytelling, rather they allow Moore to investigate issues of power and control--indeed it was Watchmen, and to a lesser extent Dark Knight, that propelled the comic genre forward, making "adult" comics a reality. The artwork of Gibbons (best known for 2000AD's Rogue Trooper and DC's Green Lantern) is very fine too, echoing Moore's paranoid mood perfectly throughout. Packed with symbolism, some of the overlying themes (arms control, nuclear threat, vigilantes) have dated but the intelligent social and political commentary, the structure of the story itself, its intertextuality (chapters appended with excerpts from other "works" and "studies" on Moore's characters, or with excerpts from another comic book being read by a child within the story), the fine pace of the writing and its humanity mean that Watchmen more than stands up--it retains its crown as the best the genre has yet produced. --Mark Thwaite
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If any comic has a claim to have truly reinvigorated the genre then The Dark Knight Returns by Frank Miller--known recently for his excellent Sin City series and, previously, for his superb rendering of the blind superhero Daredevil--is probably the supreme contender. Batman represented all that was wrong in comics and Miller set himself a tough task taking on the camp crusader and turning this laughable, innocuous children's cartoon character into a hero for our times. In his introduction the great Alan Moore (V for Vendetta, Swamp Thing, the arguably peerless Watchmen) argues that only someone of Miller's stature could have done this. Batman is a character known well beyond the confines of the comic world (as are his retinue) and so reinventing him, while keeping his limiting core essentials intact, was a huge task.
Miller went far beyond the call of duty. The Dark Knight is a success on every level. Firstly it does keep the core elements of the Batman myth intact, with Robin, Alfred the butler, Commissioner Gordon and the old roster of villains, present yet brilliantly subverted. Secondly the artwork is fantastic--detailed, sometimes claustrophobic, psychotic. Lastly it's a great story: Gotham City is a hell on earth, streetgangs roam but there are no heroes. Decay is ubiquitous. Where is a hero to save Gotham? It is 10 years since the last recorded sighting of the Batman. And things have got worse than ever. Bruce Wayne is close to being a broken man but something is keeping him sane: the need to see change and the belief that he can orchestrate some of that change. Batman is back. The Dark Knight has returned. Awesome. --Mark Thwaite
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V for Vendetta is, like its author's later Watchmen, a landmark in comic-book writing. Alan Moore has led the field in intelligent, politically astute (if slightly paranoid), complex adult comic-book writing since the early 1980s. He began V back in 1981 and it constituted one of his first attempts (along with the criminally neglected but equally superb Miracleman) at writing an ongoing series. It is 1998 (which was the future back then!) and a Fascist government has taken over the UK. The only blot on its particular landscape is a lone terrorist who is systematically killing all the government personnel associated with a now destroyed secret concentration camp. Codename V is out for vengeance ... and an awful lot more. V feels slightly dated like all past premonitions do. The original series was black and white and that added to the grittiness of the feel while the colouring here in the graphic novel sometimes blurs David Lloyd's fine drawing. But these are small concerns. Skilfully plotted, V is an essential read for all those who love comics and the freedom, as a medium, they allow a writer as skilled as Moore. The graphic novel contains all the V series plus two additional stories concerning V that were originally considered "interludes". This edition also contains an essay from Moore dating from 1983 explaining the creation process. For any comic fan it's a must-have. --Mark Thwaite
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Proving that mainstream comics could be infused with past literary/cultural ideals and still be best sellers, the America's Best Comics imprint took the dilapidated superhero genre and created three vastly entertaining hybrids with Tom Strong, Promethea and Top Ten. Now, a stunning coup de grace is delivered with this masterful pairing of Victorian adventure fiction's greatest characters and the old war-horse of the super-group. With the stunning The League of Extraordinary Gentlemen, it would be no exaggeration to say that Alan Moore has produced a near-perfect piece of adventure fiction that is clever, literate, rich with excitement and hard to put down.
It's 1898 and at the behest of M, the mysterious head of the secret Service, Campion Bond is dispatched to procure the services of Miss Mina Murray (nee Harker), adventurer Allan Quartermain, "Science-Pirate" Captain Nemo, Henry Jekyll (and his monstrous alter ego) and Hawley Griffin (aka The Invisible Man). Together, they must combat an insidious threat that will decide supremacy of the London skies, but their success may unleash a far greater threat. With no shortage of action, Moore and O' Neill sustain a high level of suspense, intrigue, mystery and terrific wit that all contribute to an indispensable read. O'Neill's art, so memorable in Marshal Law, produces a London filled with vivid, magnificent architecture and a malevolent atmosphere ripe with thrills and danger. An unmitigated triumph, the sequel cannot come soon enough, with such a glorious past showing what the future can hold for comics. Magnificent--pure and simple. --Danny Graydon
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