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Books : Reference : Writing : Play & Scriptwriting
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From helpful hints on writing to tips on directing (working with actors and technicians, when to listen to the experts, how to cope with rehearsals), this book provides a complete primer to the art of playwriting.
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Bolstered by a stellar line-up of the comics industry 's most feted talents, this set of 14 interviews offers both a candid and entertaining insight into the process and experience of writing a comic book. Interviewer Salisbury has done well to assemble a set of interviewees that represent some of the industry's greatest successes (Frank Miller, Neil Gaiman), convention-challenging leaders (Grant Morrison, Garth Ennis, Warren Ellis) and pioneers of superhero comics (Dan Jurgens, Peter David, Chuck Dixon). Fans will immediately question the absence of the industry's biggest name: Alan Moore. However, Salisbury is quick to note that his absence was down to "sheer volume of work" (Hooray!). Besides, nearly every interviewee cites Moore's gargantuan influence, so he is hardly missing. Gaiman comes across as incredibly well read, while Morrison's approach is either spectacularly ambitious or just plain bonkers. Thanks to Salisbury's probing interview technique, we get an excellent behind the scenes look at the trials and tribulations of a craft that is both challenging and rewarding, in an industry that is not as open to creativity as you might think. As you would expect, there is no clear path to success, beyond the obvious aptitude. However, the most common thread is a rapacious love of the medium and sheer bloody-minded tenacity (often masquerading as bare-faced arrogance in Frank Miller's
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