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Books : Science Fiction & Fantasy : Authors, A-Z : B : Banks, Iain M.
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In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual and vibrant. It has space battle cruisers, a glowing court-- all the stuff of good old science fiction--which appears old-fashioned in contrast to Gurgeh's home. At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy. Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded. -- Brooks Peck
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It's not easy to disturb a mega-utopia as vast as the one Iain M. Banks has created in his popular Culture series, where life is devoted to fun and ultra-high-tech is de rigueur. But more than two millennia ago the appearance--and disappearance--of a star older than the universe caused quite a stir. Now the mystery is back, and the key to solving it lies in the mind of the person who witnessed the first disturbance 2,500 years ago. But she's dead, and getting her to cooperate may not be altogether easy.
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In a future where the ancients have long since departed Earth for the stars, those left behind live complacent lives filled with technological marvels they no longer understand. Then a cosmic threat known as the Encroachment begins a devastating ice age on Earth, and it sets in motion a series of events that will bring together a cast of original characters who must struggle through war, political intrigues and age-old mysteries to save the world. (B 4worned, 1 oph Banx' carrokters theenx en funetic inglish, which makes for some tough reading but also some innovative prose.)
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Science fiction readers know that Iain Banks writes "respectable" novels (such as The Wasp Factory) while his alter ego Iain M. Banks produces equally well-written but often more playful sci-fi--most famously, the gaudy and galaxy-spanning Culture series. In Inversions, Banks is being tricky again. Besides extra moons in the sky and stories of devastating meteor showers that toppled a former Empire, this novel's squalid, pre-industrial world seems to have no sci-fi elements. The two entwined stories feature a woman who becomes personal physician to one kingdom's absolute monarch, and the male bodyguard of a rival and more "progressive" country's Cromwell-like Protector. Both protagonists are mysterious outsiders from farther away than the King or Protector can ever imagine. Readers of Banks's other science fiction will spot the clues to their origins. Others may be slightly puzzled, especially by a seeming miracle which intervenes when the doctor faces torture--but can still enjoy the elegant narrative reversals, reflections and echoes. There are also generous helpings of blood, violence, poisoning, ingenious deceits and high excitement, spiced with political philosophy. Banks continues his pleasant habit of never repeating himself. --David Langford
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When using that middle initial M., Iain Banks writes grand space opera combining galactic scope with twisty, tricky probes into the darkest secrets of human and other minds. Look to Windward revisits the utopian but ruthless interstellar Culture introduced in Consider Phlebas, exploring the complex aftermath of a rare Culture mistake--humanitarian tinkering with an unjust civilization that accidentally led to massive civil war and billions dead.
After a harrowing battle flashback, the scene shifts to one of the Culture's wonderfully landscaped, ring-shaped artificial worlds called Orbitals. A ghastly light is awaited in the sky from distant suns detonated in the war of Consider Phlebas eight centuries earlier; an occasion for sombre festivity, pyrotechnics, and a memorial symphony from exiled alien composer Ziller. Meanwhile another tortured member of Ziller's race--aggressors and victims in that more recent civil war--arrives on a mission whose dreadful nature emerges through fragments of slowly returning memory. Elsewhere, in the exuberantly imagined airsphere home of floating "behemothaurs" almost too huge to imagine, the clue to what's happening falls belatedly into inexperienced hands...
While scattering red herrings and building tension for his final burst of literal and moral fireworks, Banks shows us around the Orbital in sensuous, lyrical travelogues. Rich scenery, high living, low comedy and dangerous sports contrast with reflections on mortality and the lingering aftershock of both those wars, recalled by ravaged veterans. Look to Windward culminates with deft twists, inversions, parallels, and savage justice, as unexpected as we expect from this author. Recommended. --David Langford
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It's not easy to disturb a mega-utopia as vast as the one Iain M. Banks has created in his popular Culture series, where life is devoted to fun and ultra-high-tech is de rigueur. But more than two millennia ago the appearance--and disappearance--of a star older than the universe caused quite a stir. Now the mystery is back, and the key to solving it lies in the mind of the person who witnessed the first disturbance 2,500 years ago. But she's dead, and getting her to cooperate may not be altogether easy.
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In The Algebraist, Iain Banks returns to spectacular space opera but not to his familiar Culture universe. His new setting is a complex, war-torn galaxy with an entirely different history going back almost to the Big Bang...
For short-lived 'Quick' races like humans, space is dominated by the complicated, grandiose Mercatoria whose rule is both military and religious. To the Dwellers who may live billions of years, the galaxy consists of their gas-giant planets--the rest is debris.
Our human hero Fassin Taak is a 'Slow Seer' privileged to work with the Dwellers of the gas-giant Nasqueron in his home system Ulubis. His life work is rummaging for data in their vast, disorganised memories and libraries. Unfortunately, without knowing it, he's come close to an ancient secret of unimaginable importance.
Though Ulubis is currently cut off from the galactic wormhole travel network, two interstellar battle fleets are racing for this secret. The hissable arch-villain Luseferous--whose tastes run to torture, atrocity and genocide--seems bound to arrive in overwhelming strength before the Mercatorian rescue squadron.
So Fassin is reluctantly conscripted into security forces, and enters the hell of Nasqueron's atmosphere to seek the magic key (code? signal frequency? equation?) that might save everything. Even at their most helpful and charming, though, Dwellers are maddeningly elusive. For ancients, they seem bumbling and whimsical, far more interested in hunting, kudos, and extreme sports like GasClipper Races or Formal War than in saving humanity's skin. Their ramshackle transport and awesome yet run-down floating cities suggest that Dweller legends of hypertechnology are sheer bluff. But are they keeping something dark?
Fassin's journeys and discoveries are exhilarating, witty, sometimes mind-boggling. Exotic weaponry abounds. The Dwellers are engagingly eccentric, like AI Minds in the Culture books--but the Mercatoria has banned artificial intelligence as Abomination, and this too is a plot strand. Additionally there are human revenge, intrigue and betrayal subplots; surprises and upsets; and the mother of all shaggy-dog revelations. Once again Banks is having enormous fun with space opera, and his exuberant enjoyment is infectious. Highly readable stuff.--David Langford
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When using that middle initial M., Iain Banks writes grand space opera combining galactic scope with twisty, tricky probes into the darkest secrets of human and other minds. Look to Windward revisits the utopian but ruthless interstellar Culture introduced in Consider Phlebas, exploring the complex aftermath of a rare Culture mistake--humanitarian tinkering with an unjust civilization that accidentally led to massive civil war and billions dead.
After a harrowing battle flashback, the scene shifts to one of the Culture's wonderfully landscaped, ring-shaped artificial worlds called Orbitals. A ghastly light is awaited in the sky from distant suns detonated in the war of Consider Phlebas eight centuries earlier; an occasion for sombre festivity, pyrotechnics, and a memorial symphony from exiled alien composer Ziller. Meanwhile another tortured member of Ziller's race--aggressors and victims in that more recent civil war--arrives on a mission whose dreadful nature emerges through fragments of slowly returning memory. Elsewhere, in the exuberantly imagined airsphere home of floating "behemothaurs" almost too huge to imagine, the clue to what's happening falls belatedly into inexperienced hands...
While scattering red herrings and building tension for his final burst of literal and moral fireworks, Banks shows us around the Orbital in sensuous, lyrical travelogues. Rich scenery, high living, low comedy and dangerous sports contrast with reflections on mortality and the lingering aftershock of both those wars, recalled by ravaged veterans. Look to Windward culminates with deft twists, inversions, parallels, and savage justice, as unexpected as we expect from this author. Recommended. --David Langford
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Science fiction readers know that Iain Banks writes "respectable" novels (such as The Wasp Factory) while his alter ego Iain M. Banks produces equally well-written but often more playful sci-fi--most famously, the gaudy and galaxy- spanning Culture series. In Inversions, Banks is being tricky again. Besides extra moons in the sky and stories of devastating meteor showers that toppled a former Empire, this novel's squalid, preindustrial world seems to have no sci-fi elements. The two entwined stories feature a woman who becomes personal physician to one kingdom's absolute monarch, and the male bodyguard of a rival and more "progressive" country's Cromwell-like Protector. Both protagonists are mysterious outsiders from farther away than the King or Protector can ever imagine. Readers of Banks's other science fiction will spot the clues to their origins. Others may be slightly puzzled, especially by a seeming miracle which intervenes when the doctor faces torture--but can still enjoy the elegant narrative reversals, reflections and echoes. There are also generous helpings of blood, violence, poisoning, ingenious deceits and high excitement, spiced with political philosophy. Banks continues his pleasant habit of never repeating himself. --David Langford
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In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual and vibrant. It has space battle cruisers, a glowing court-- all the stuff of good old science fiction--which appears old-fashioned in contrast to Gurgeh's home. At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy. Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded. -- Brooks Peck
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