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Books : Science Fiction & Fantasy : Authors, A-Z : C : Card, Orson Scott
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Xenocide is Card's best-selling sequel to the Hugo Award-winning Ender's Game and Speaker for the Dead.
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Orson Scott Card's SF career began with Ender's Game, a 1977 story expanded into an acclaimed 1985 novel. Unwittingly responsible for xenocide--destruction of an alien species--while still a boy, Ender expiates his guilt on another world in Speaker for the Dead. This confronts humanity with a deadly alien-built virus whose elimination seems to demand another xenocide. The tense continuing story takes an extraordinary leap into magical metaphysics at the climax of Xenocide, of which Children of the Mind is in effect the second half. Though that virus is now defeated, this isn't believed: the planet-eating doomsday weapon still approaches. Ender's AI friend Jane, who inhabits the galactic net and is the only agency that can move spacecraft faster than light, is being killed by dismantling the net. Ender himself is fading, passing responsibility to strange young avatars of his dead brother and aging sister created from his memories in Xenocide. Even in the shadow of death there are grippingly argued political, philosophical and moral debates--plus bitter family quarrels. A master storyteller with a knack for showing painful human relationships, Card achieves almost unbearable suspense before resolving his complex tangle and finishing Ender's 3000-year story with a touching elegy. One dangling plot line suggests that Card may return again to this universe. Solid, high-quality SF despite some implausible science. --David Langford
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Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning book Ender's Game. By "parallel" Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.
Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a two-year-old starving on the streets of a future Rotterdam that has become a hell on Earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a co-writer but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalise on that same surprise and even turn the table on readers. In the end it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler, Amazon.com
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Orson Scott Card keeps returning to his first published story "Ender's Game" (1977). He expanded it into the acclaimed 1985 novel Ender's Game, winning Hugo and Nebula awards and spawning several sequels. More recently, Ender's Shadow reworked the original tale of precocious boy soldier Ender saving the world from alien hordes at terrible personal cost, as told from the different, colder viewpoint of his even younger lieutenant Bean.
Now Ender has been sent to the stars as too dangerously charismatic a military leader to keep on Earth. Without the common alien threat, our global alliance is disintegrating. Ender's top strategists like Bean are in demand by would-be conquering countries. Kidnappings rapidly follow.
Four strange, tortured teenagers dominate the book. Ender's brilliant but twisted brother Peter is already manipulating international politics as respected political pundit "Locke", hoping to become world ruler or Hegemon. He needs the genetically enhanced abilities of Bean, who's mainly concerned with the fate of kidnapped Petra--the only girl to reach the top rank at Ender's Battle School. Meanwhile boy serial killer Achille, the villain of Ender's Shadow, has sold his strategic talents to more than one nation, and has scores to settle ...
Shadow of the Hegemon lacks glittering SF hardware and seems almost old-fashioned after the planet-busting supertechnology of Ender's Game. What makes it compulsive reading is Card's uncannily sure handling of character, especially flawed characters and their painful moral choices. Minor figures like Ender's parents acquire new depth, and we care when people die. Recommended--but do read the books in sequence. A third "Shadow" novel follows. --David Langford
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