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Books : Science Fiction & Fantasy : Authors, A-Z : G
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Case was the best interface cowboy who ever ran in Earth's computer matrix. Then he double- crossed the wrong people. Winner of the Hugo, Nebula and Philip K. Dick Awards.
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There is a way into Faerie, beyond the fields we know, and it lies in a village called Wall, somewhere in the early Victorian era. Every nine years there is a fair on the other side of the wall, where Faerie sells its wares to the mundane. Farmer Duncan Thorne had his moment of mad love with a witch's bondservant; Tristan, his son, turned up in a basket nine months later. Now Tristan is old enough to fall in love, and promises Victoria a falling star... This is a fairy story in the tradition of George MacDonald and Hope Mirlees; a book of passion and terror and wit which reminds us that Faerie is not a safe place, or a fair one. And at its edges there lurk other stories--Neil Gaiman's work in comics and television has previously shown his capacity to evoke mystery and glorious magic by telling us just enough and no more, but he excels himself here. Charles Vess's illustrations, (Vess collaborated with Gaiman on key episodes of The Sandman), have charm and occasionally more--the stars dance, Pan looms from the forest, a witch queen rides a chariot driven by goats and Tristan journeys by candlelight leagues at a step. --Roz Kaveney
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First published well, in 1973 actually, this book spawned the Rob Reiner-directed cult film of the same name. It's a tongue-in-cheek fairytale of love, life, action, death and life again. Featuring the obligatory handsome Prince and supremely beautiful princess, it also boasts a Spanish sword wizard, the Zoo of Death, a chocolate-coated resurrection pill and lots of villains, who span the spectrum from evil, through even more evil to (gasp) most evil. And then there's Fezzik, the gentle giant addicted to rhyming.
William Goldman--who's won two Oscars for his screenwriting (Butch Cassidy and the Sundance Kid and All the President's Men), and has endeared himself to dentists and their patients planetwide through his novel Marathon Man--has always claimed he merely abridged this text, extracting the "good parts" from an inventive yet wordy classic by Florinese literary superstar, S Morgenstern.
It has, however, been whispered in certain circles that Morgenstern himself is a figment of Goldman's ultra-fertile imagination. Read Goldman's original and special Anniversary introductions and make up your own mind. Oh--and don't forget his explanation as to why he's only "abridged" the first chapter of the sequel Buttercup's Baby--which appears here for the first time--and why it took him so long to get round to it.
Completely delightful, suitable for cynics and romantics alike. Suspension of disbelief optional. -- Lisa Gee
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Naked Empire is book eight of Terry Goodkind's bestselling "Sword of Truth" fantasy series, following on directly from the events of the previous instalment The Pillars of Creation.
Richard, one of various gifted children of this world's former dark lord Darken Rahl, continues his journeying with the Sword of Truth and his wife Kahlan. Seven volumes of magical and military upheaval, and all too many desperate last-ditch measures, have left their scars: "The world was unravelling, in more ways than one. But there had been no choice".
Ancient sorcerous barriers have been accidentally toppled, freeing the unpleasant "Imperial Order" to rape, loot and pillage the rest of the world. The Emperor and his chief minion are revolting creatures whose sadism begins where Vlad the Impaler left off. Bandakar, a land of pacifists, has little chance of survival until someone gets the bright idea of giving the admired liberator Lord Rahl--that is, Richard--a dose of slow-acting poison. There is no antidote until he, personally and more or less single-handedly, frees Bandakar from the invading horde while, as pacifists, the natives will stand clear and disapprove of the slaughter. Some lessons in ethics and realism need to be learned here...
Goodkind deals in tougher issues and greater moral complexities than the typical blockbuster fantasy series, and underlines the dreadfulness of his characters' choices with unsparing descriptions of Imperial atrocity. Big trouble is also spreading elsewhere, with the Rahl homeland under siege and the fabled Wizard's Keep--a bastion that is actually the home of just two elderly magicians--threatened by magic-immune infiltrators.
Meanwhile in Bandakar, Richard and friends have greater problems than overwhelming opposition and useless allies. His personal magic "gift" is failing, he gets terrible headaches, his relationship with the Sword of Truth is in trouble, poison symptoms worsen, and the three vials of antidote are hidden in widely separated places. Worse, the local boss of Imperial forces is a soul-stealer who rides the minds of birds and beasts, watches Richard's progress through their eyes, and can gloatingly anticipate his plans. No-one said this was going to be easy.
A violent finale sees some good surprises and ingenuity, plus one cheeky deus ex machina, bringing this adventure to a neat conclusion. The greater war continues, though, and further sequels must follow. Newcomers to "Sword of Truth" may be dizzied by the number of back-story references, but the saga's legions of admirers will welcome this slickly crafted and compulsively readable episode. --David Langford
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Best known for his Sandman graphic novels about Morpheus, Lord of Dreams, Neil Gaiman has also written the standalone books Good Omens (with Terry Pratchett), Never Where from his BBC TV series revealing a fantastic realm under London, and Star Dust, a poignant fairy tale. His shorter fantasies are regularly picked for Year's Best collections. Smoke and Mirrors assembles 36 of his favourite stories, prose poems, and verse pieces. Among the imaginative inventions here are a murder mystery set among angels in heaven; the discovery of the Holy Grail at Oxfam; warped retellings of fairy tales and folklore, including a Snow White that's black beyond belief; several clever variations on vampirism; a firm of contract killers with a very remarkable discount scheme; homages to Michael Moorcock and H.P. Lovecraft (one splendidly funny) that avoid mere pastiche; an SF world of rapid and reversible sex changes; Beowulf retold as a Baywatch episode; a tasty amalgamation of computers and black magic; a new final book of the Bible; and the grim wedding present that's simply a manuscript telling a bleakly different story of the recipients' unfolding marriage. SF/fantasy professionals themselves envy Gaiman's perpetual flow of new ideas and ability to put a fresh spin on old ones. Smoke and Mirrors is a dazzlingly varied and rewarding collection. --David Langford
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David Gemmell's latest heroic fantasy The Swords of Night and Day, latest in the Drenai series, stars the tormented swordsman Skilgannon the Damned and opens a thousand years after his debut in White Wolf (2003). Reincarnation is the secret, of course. Having died in his final battle and spent a fraught millennium in the Void, Skilgannon is deliberately brought back to take up his swords and fulfil a prophecy.
Other revenants include the body though not the soul of his old comrade-in-arms Druss the Legend, and more than one form of this era's tyrannical queen the Eternal, a woman once very important to our hero. This queen not only controls overwhelming armies but is literally eternal because technomagical wizardry makes death, for her, no more than a minor interruption. Her current lover is an obsessed psychopath carrying the only swords more deadly and cursed than Skilgannon's, the Swords of Blood and Fire.
The land is infested with sorcerously created man-beast "Joinings"; in an unusual subplot, one hapless and unheroic merchant tries to teach a pack of these monsters to hunt animal rather than human prey. Naturally there is copious swordplay, not to mention axe-wielding and archery, all described with Gemmell's usual kinetic skill at handling fluidly violent duels, skirmishes and battles. Even with help from a tiny remnant of Druss's folk, the Drenai Legend Riders, Skilgannon's quest seems utterly hopeless. But correctly interpreting the fantastic, colourful imagery of that millennium-old prophecy suggests a desperate course of action.
The storyline is as compelling as ever, punctuated by artful flashbacks, with a generous helping of unexpected twists, betrayals, tragedies and triumphs. Gemmell's countless fans will not be disappointed. --David Langford
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"Wake up, sir. We're here". It's a simple enough opening line--although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century.
In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly--which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, there is a roguish breaking of new ground in this book which is preferable to the often dull precision of the concluding volumes of the Sandman series. --Jim Pascoe
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David Gemmell is Britain's most popular writer of hard-edged heroic fantasy. White Wolf opens a new subseries, "The Damned", set in the world of his Drenai saga and featuring the invincible axeman Druss the Legend--now well into middle age. But the central character is Skilgannon the Damned, deadly wielder of a very special pair of swords and a former general whose nickname comes from a war atrocity that he does not deny. His attempt to make a new life as a monk ends abruptly when civil unrest threatens the monastery and Skilgannon's old fighting skills come into play with appalling effectiveness. In flashbacks to decades earlier, a young Skilgannon painfully and plausibly learns the warrior's art, until his boyhood finishes in a blaze of horror. He finds true love, but his lady is also in love with power and gives the orders for a city-wide bloodbath that makes him forever The Damned. Now known as the Witch-Queen, she won't forgive him for leaving her...
Other stories intertwine with Skilgannon's. There's a young lad who wants to be a swordsman; a fey girl haunted by voices; twin brother fighters, one with a personality ravaged by brain cancer; and Druss the Legend, still indomitable but beginning to worry about his heart. Their paths entwine in a land full of disorder, hostile troops, desperate refugees, and escaped arena beasts (sorcerous hybrids of man and animal). Gemmell excels at combat scenes, with a pace, timing and gripping conviction rare in the genre. He makes it clear, with grim compassion, that opponents aren't just straw men to be knocked over. Skilgannon is forced to kill people he admires, or who admire him; even legitimate self-defence turns sour when we hear the version told by the dead man's fiancée. At the climax, Skilgannon, Druss and their surviving companions stage an audacious assault on a particularly obnoxious villain's well-defended fortress. Much bloodshed follows, with satisfactory settlement of many debts and a final gleam of hope for the future. More tales of Skilgannon will surely follow. --David Langford
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