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Books : Science Fiction & Fantasy : Authors, A-Z : H : Hamilton, Peter F.
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The term "space opera" has evolved over the decades. Originally it meant "hacky, grinding, stinking, outworn, spaceship yarn" (Wilson Tucker), but since then it has come to be (slightly) less pejorative, encompassing any sci-fi action story on an interplanetary or interstellar scale. The Reality Dysfunction rests firmly in the space- opera camp with its intense starship combat, roguish space captains and raw frontier planets, but Peter Hamilton keeps the formula fresh and up-to-date with an infusion of "modern" science fiction technology. His universe is digitally and nanotechnologically savvy, which opens up plenty of possibilities for new perils and plot twists.
It is the late 26th century and humanity's thriving culture spans 200 planets. The usual squabbles and disagreements continue, but generally everyone gets along and lives well as humanity's outward expansion continues apace. On newly colonized Lalonde, though, a strange force emerges from the jungle, lobotomizing people and turning them into super-powered soldiers. At the same time, the story of Joshua Calvert emerges. He's the young captain of a trading ship, who innocently travels to Lalonde and becomes embroiled in the mysteries there. Both threads have plenty of action and exotic scenery. Peter Hamilton's descriptive prose, particularly in action sequences, is breathtaking (and scientifically accurate), creating a dramatic backdrop for a story where the stakes keep getting higher, the villains keep growing more evil and the heroes keep surviving--but only just. Space-opera fans will enjoy this deftly written and engaging novel. Those who feel they don't like the genre might give this example a try to see just how unhacky, ungrinding, sweet-smelling, and robust it can be. --Brooks Peck
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Peter F. Hamilton's flair for huge, star-spanning SF adventures continues with Judas Unchained. This concludes the single long novel--over 1,800 pages in all--whose first half is Pandora's Star.
Humanity's interstellar Commonwealth is in serious trouble. Thirteen of its hundreds of worlds (linked by wormholes and high-speed trains) were lost to a first mass attack by the insanely hostile alien Primes. The controlling Prime intelligence, MorningLightMountain, can imagine no way of dealing with first contact but genocide--and has the resources to do it.
Amid political and personal chaos, it's becoming clear that the war was arranged by a third party. For centuries, only the fanatical, outlawed Guardians cult believed in this mysterious influence called the Starflyer. New evidence emerges, only to vanish again. Key figures are destroyed by near-invincible assassins crammed with inbuilt "wetwired" weaponry. One determined detective is on the track, but she faces massive political opposition.
The multi-stranded action follows many criss-crossing human stories, with fights, pursuits, quests, deaths, resurrections, exotic landscapes and armaments, good sex, and several interesting aliens. Betrayals are frequent, thanks to brainwashed Starflyer agents in positions of trust. Only the Guardians have a scheme to deal with the Starflyer itself--a grandiose strategy known as "the planet's revenge"--but no one trusts those crazy cultists
In space, the arms race becomes dizzying, with Prime doomsday weapons used against suns while frantic human research leads to "quantumbusters" so appalling that there's serious moral debate about their use. Can we face the guilt of total genocide, even against a horror like MorningLightMountain? Or is there some way to force this psychopathic genie back into the bottle?
The action climaxes in a long, exhilarating chase sequence spiced with ultra-violent skirmishing as the Starflyer comes into the open at last. Stormgliding, an extreme sport introduced in book one, becomes vital to the race against time. Meanwhile, rival starships with different plans chase one another to the Prime system. Hamilton delivers the expected multiple payoffs with suitable pyrotechnics and a satisfying scatter of happy endings. A long, colourful, suspenseful example of modern British space opera. --David Langford
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The acclaimed Peter Hamilton's standalone SF adventure Fallen Dragon sees him taking a breather after the immense, galaxy-spanning Night's Dawn trilogy, with a tauter story of future skirmishing in a mere few solar systems.
Centuries hence, despite faster-than-light travel, human interstellar exploration is stagnating. There's not enough money in it for the vast controlling companies such as Zantiu-Braun, now reduced to extracting profits via "asset realisation"--plundering established colonies that can't withstand Earth's superior weapons tech.
Lawrence Newton's childhood dreams were all about space exploration. Now he's just another Z-B squaddie, trained to use the feared, half-alive "Skin" combat biosuits, which offer super-muscles, armour and massive firepower, all queasily hooked into the wearer's bloodstream and nervous system. Commanding a platoon in Z-B's raid on planet Thallspring, Lawrence has secret plans to make off with a rumoured alien treasure.
But Thallspring resistance is unexpectedly tough, thanks to locals such as Denise Ebourn who have mysterious access to neuro-electronic subversion gear far subtler and perhaps more dangerous than Skin. Meanwhile, how fictional are the stories Denise tells her school pupils, about a fabled Empire that ruled our galaxy for a million years before becoming... something else?
Hamilton excels at violent action, but not with the dreadful simplicity of space opera. Despite his role in the explosive Thallspring situation, Lawrence genuinely hopes to avoid bloodshed--while Denise's lofty idealism results in chilling atrocities, and even Z-B may be less cruel and monolithic than it seems.
A breakneck interstellar chase leads to a satisfying finale and an unexpected romantic twist. This is solid, meaty SF entertainment. --David Langford
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This is Hamilton's first collection of short stories (including one novella), set in the same universe as the bestselling Night's Dawn trilogy. Actually, as Hamilton himself admits, the original versions of these stories had nothing to do with Night's Dawn, but he has used the opportunity of this collection to tweak (or almost completely rewrite) all his earlier works and bring them in line. This process seems to affect most sci-fi novelists at some point in their careers and is probably a cathartic milestone in the transition from new SF author to bestselling author.
The collection is chronological in sequence, starting with the early days when affinity is a cutting edge technology and taking the reader through it's rapid development as it forms a fundamental part of civilisation. For die-hard enthusiasts of Night's Dawn, "Escape Route" tells the intriguing story of the last flight of Joshua Calvert's father and his spacecraft, Lady Macbeth. And the novella "A Second Chance at Eden" is Hamilton's attempt at revenge; apparently when he wrote his second novel A Quantum Murder, too many of his friends solved the mystery and identified the murderer--this time he throws down the gauntlet to stunning effect. For fans or novices, this collection offers a diverse selection, all under-pinned by Hamilton's attention to detail and skill in storytelling. --Dave Mutton
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Peter Hamilton is famed for SF blockbusters of far-future interstellar adventure. By contrast Misspent Youth is a social comedy set in the year 2040 in England. When gene therapy rewinds Jeff Baker's age back to his early 20s he finds that wisdom and experience are no match for hormones...
The rejuvenation treatment, developed by federal Europe to impress laggard America, is so complex and expensive that only one person every 18 months can receive it. Jeff is the first because he's a celebrity inventor, father of the "datasphere" which superseded the Internet.
Family upheavals follow. An "arrangement" with his much younger, still beautiful wife Sue lets her enjoy lovers while the aged Jeff turns a blind eye: now things are different. Meanwhile their 18-year-old son Tim is struggling ineptly with teenage sexual pangs and the impossibility of understanding girls. All part of growing up, but Jeff's renewed youth brings farcical complications.
It's not just that Jeff now fancies Sue again. He can't resist even younger women. An early one-night stand is publicised all over the datasphere. Embarrassment escalates when he's seduced by the granddaughter of a long-time pub companion. Worse, several of Tim's ravishing female schoolmates are interested in Jeff the celebrity stud. The dishiest of all is Tim's latest, most hopelessly adoring girlfriend.
Can it be coincidence that the action mostly happens in Rutland?
This comedy of embarrassments and revelations has a darker background: Europe is plagued by separatist movements whose terrorist habits make the old IRA look like pussycats. The turning point in Jeff's tangled relationships comes when he attends a London conference surrounded by protest that breeds riot--with Tim among the protesters.
A foreshadowed twist leads to a finale that mixes cynicism with sentiment. En route Misspent Youth is a lot of fun. --David Langford
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Peter Hamilton's space-opera saga, which began with The Reality Dysfunction, continues in The Neutronium Alchemist. Now the battle lines are clearly drawn, and more than half a dozen plot lines are charging ahead as humanity's galaxy-spanning culture faces a terrifying revelation: souls of the dead are returning from the beyond to possess the living. The living, though competent and brave in the best sci-fi tradition, must contend with history's greatest generals and leaders, as well as some unexpected champions. Al Capone, it seems, makes an excellent interstellar emperor. How do you fight an enemy whose every soldier is also a hostage and who, if killed, will simply return to possess someone else? The dilemmas are not just technical, but moral, as people face the first real proof of life after death.
This conflict is far broader, though, than a simple apocalyptic battle of good versus evil. Among the possessors are some good souls who fight the risen dead even though it's against their best interest. Conversely, plenty of the living see siding with the dead as an opportunity to further their own interests. Action, wonders, and mystery continue to characterize this high-quality series. --Brooks Peck
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Peter F. Hamilton's flair for huge, star-spanning SF adventures continues with Judas Unchained. This concludes the single long novel--over 1,800 pages in all--whose first half is Pandora's Star.
Humanity's interstellar Commonwealth is in serious trouble. Thirteen of its hundreds of worlds (linked by wormholes and high-speed trains) were lost to a first mass attack by the insanely hostile alien Primes. The controlling Prime intelligence, MorningLightMountain, can imagine no way of dealing with first contact but genocide--and has the resources to do it.
Amid political and personal chaos, it's becoming clear that the war was arranged by a third party. For centuries, only the fanatical, outlawed Guardians cult believed in this mysterious influence called the Starflyer. New evidence emerges, only to vanish again. Key figures are destroyed by near-invincible assassins crammed with inbuilt "wetwired" weaponry. One determined detective is on the track, but she faces massive political opposition.
The multi-stranded action follows many criss-crossing human stories, with fights, pursuits, quests, deaths, resurrections, exotic landscapes and armaments, good sex, and several interesting aliens. Betrayals are frequent, thanks to brainwashed Starflyer agents in positions of trust. Only the Guardians have a scheme to deal with the Starflyer itself--a grandiose strategy known as "the planet's revenge"--but no one trusts those crazy cultists
In space, the arms race becomes dizzying, with Prime doomsday weapons used against suns while frantic human research leads to "quantumbusters" so appalling that there's serious moral debate about their use. Can we face the guilt of total genocide, even against a horror like MorningLightMountain? Or is there some way to force this psychopathic genie back into the bottle?
The action climaxes in a long, exhilarating chase sequence spiced with ultra-violent skirmishing as the Starflyer comes into the open at last. Stormgliding, an extreme sport introduced in book one, becomes vital to the race against time. Meanwhile, rival starships with different plans chase one another to the Prime system. Hamilton delivers the expected multiple payoffs with suitable pyrotechnics and a satisfying scatter of happy endings. A long, colourful, suspenseful example of modern British space opera. --David Langford
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Remember those fact-filled appendices in Frank Herbert's Dune and JRR. Tolkien's The Lord of the Rings? Here's the equivalent--though separately packaged--for Peter Hamilton's enormous and popular Night's Dawn SF trilogy, comprising The Reality Dysfunction, The Neutronium Alchemist and The Naked God, plus related stories collected in A Second Chance at Eden.
As a "non-fiction" companion volume, The Confederation Handbook maps out this future galaxy's joyous complications. Technologies: the affinity gene allowing telepathic man/machine communication; neural-nanonics implants which link your brain to the net; intelligent voidhawk and blackhawk spacecraft; forbidden antimatter weapons; and space drives. People: human Adamists who reject the affinity gene; Edenists whose affinity links offer a "real" afterlife that replaces religion, struggling colonists everywhere; and three very different alien species--the Tyrathca, Kiint and Jiciro. Places: crowded old Earth with its O'Neill halo of orbital installations; communist Mars; utopian Edenist habitats mining helium-3 fusion fuel from gas-giant planets; quirkily various colony worlds; and the mysterious alien wreckage of the Ruin Ring.
The Handbook carefully, almost too carefully, avoids spoiler revelations about the apocalyptic action of Night's Dawn. As in those books, its Timeline stops before the main story begins, and--besides names of "Possessors" in a cast list slightly updated from The Naked God's--the superpowered returned dead who threaten the entire Federation aren't mentioned at all. Readers nervous of SF terminology may find this a useful guide to the trilogy's huge, exhilarating blend of roller-coaster action and ghost-train chills. --David Langford
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