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Books : Science Fiction & Fantasy : Authors, A-Z : M : Moore, Alan
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V for Vendetta is, like its author's later Watchmen, a landmark in comic-book writing. Alan Moore has led the field in intelligent, politically astute (if slightly paranoid), complex adult comic-book writing since the early 1980s. He began V back in 1981 and it constituted one of his first attempts (along with the criminally neglected but equally superb Miracleman) at writing an ongoing series. It is 1998 (which was the future back then!) and a Fascist government has taken over the UK. The only blot on its particular landscape is a lone terrorist who is systematically killing all the government personnel associated with a now destroyed secret concentration camp. Codename V is out for vengeance ... and an awful lot more. V feels slightly dated like all past premonitions do. The original series was black and white and that added to the grittiness of the feel while the colouring here in the graphic novel sometimes blurs David Lloyd's fine drawing. But these are small concerns. Skilfully plotted, V is an essential read for all those who love comics and the freedom, as a medium, they allow a writer as skilled as Moore. The graphic novel contains all the V series plus two additional stories concerning V that were originally considered "interludes". This edition also contains an essay from Moore dating from 1983 explaining the creation process. For any comic fan it's a must-have. --Mark Thwaite
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If any comic has a claim to have truly reinvigorated the genre then The Dark Knight Returns by Frank Miller--known recently for his excellent Sin City series and, previously, for his superb rendering of the blind superhero Daredevil--is probably the supreme contender. Batman represented all that was wrong in comics and Miller set himself a tough task taking on the camp crusader and turning this laughable, innocuous children's cartoon character into a hero for our times. In his introduction the great Alan Moore (V for Vendetta, Swamp Thing, the arguably peerless Watchmen) argues that only someone of Miller's stature could have done this. Batman is a character known well beyond the confines of the comic world (as are his retinue) and so reinventing him, while keeping his limiting core essentials intact, was a huge task.
Miller went far beyond the call of duty. The Dark Knight is a success on every level. Firstly it does keep the core elements of the Batman myth intact, with Robin, Alfred the butler, Commissioner Gordon and the old roster of villains, present yet brilliantly subverted. Secondly the artwork is fantastic--detailed, sometimes claustrophobic, psychotic. Lastly it's a great story: Gotham City is a hell on earth, streetgangs roam but there are no heroes. Decay is ubiquitous. Where is a hero to save Gotham? It is 10 years since the last recorded sighting of the Batman. And things have got worse than ever. Bruce Wayne is close to being a broken man but something is keeping him sane: the need to see change and the belief that he can orchestrate some of that change. Batman is back. The Dark Knight has returned. Awesome. --Mark Thwaite
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Promethea sees Alan Moore tackling the idea of myths and their passage through history and culture, and gracefully mingling this with Neil Gaiman-esque magical realms and some good old-fashioned super-heroics. In a present-day New York City dominated by scientific wonder, student Sophie Bangs tirelessly researches the origins of a mystic warrior woman called Promethea, whose legend has recurred throughout history in a variety of forms. When Sophie meets Barbara Shelley, the most recent chronicler of the Promethea legend, she becomes entwined in a strange, magical world called the Immateria, where myths are born. Facing a myriad of terrifying dangers, Sophie must learn the truth about Promethea and, to survive, embrace the legend itself. With a terrific central idea--that myths become "real" through their chroniclers--Promethea is another triumph for Moore, and will certainly satisfy anyone with a hankering for an engrossing adventure that errs on the realm of Sandman rather than Wonder Woman. Promethea really hits its stride when the action moves to the dazzling, sorcerous world of Immateria, where Sophie learns of her mystical heritage, interwoven with some fine post-modern touches from Moore (a funny encounter with a foul-mouthed Little Red Riding Hood and Sophie "living" a 1920s Promethea comic book). Accompanying Moore's enticing and challenging stories is J.H.Williams III's vivid art, providing Sophie's mythical odyssey with a backdrop of considerable visual flair, befitting a world where myth and reality collide. For fans of Moore, this is a must, and this is a fascinating prospect for anyone wishing to experience Moore's typically combustible imagination. --Danny Graydon
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