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Books : Science Fiction & Fantasy : Authors, A-Z : S : Smith, Dean Wesley
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Shadow is the second of the darkly atmospheric Section 31 quartet of novels, featuring the shadowy, amoral organisation whose agents will do anything they believe necessary to safeguard the interests of the Federation. Shortly before Voyager embarked on her mission into the Badlands, Section 31 planted an agent aboard whose mission was to observe and possibly act against the Maquis. Now, almost five years later and deep in the Delta Quadrant, someone is trying to kill Seven of Nine. First her regeneration alcove explodes seconds after she has stepped out of it, then a wall panel blows up in her face. It's a bad time for sabotage because Voyager has detoured to watch two suns collide and has discovered a pre-warp ship struggling to escape the destruction. The Rhawn have built a huge colony ship, housing 800 million of their people, in a desperate attempt to survive the destruction of their solar system, but they are not yet far enough away. Voyager is attempting to help, but as the attacks against Seven escalate, it seems the ship's computer itself is compromised. It's hard to write a Section 31 story set so far from the Federation, and this one lacks the complex plotting of Rogue, but it's a strong story nevertheless. The purple-skinned Rhawn are brought vividly to life as they struggle to hold their fragile ship together, and the counter-plot of the attempts to kill Seven effectively ratchet up the tension. --Elizabeth Sourbut
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This substantial volume brings together six novels, all set in The Captain's Table, a bar where ships' captains from many worlds throughout history can gather to drink, talk and brawl. The price of the first round of drinks is always a story. And so each captain settles back and spins a yarn.
Captains Kirk and Sulu meet some unusual reptilian aliens in an intriguing adventure, while Picard goes undercover in search of a missing Starfleet officer and a legendary Cardassian treasure in a fast-moving tale. Sisko's brush with a mysterious race of invisible aliens, on the other hand, is slow and talky. The pace picks up again as Janeway describes her experiences as a deck-hand aboard the ship of a comparatively low-tech culture where, marooned, she has to work her way up from the bottom. Peter David's creation, Mackenzie Calhoun, relates his experiences as First Officer of the Grissom under the vengeful Captain Kenyon, and Christopher Pike searches for the origins of a species of space-faring whales.
Most of these adventures are well-written, with some excellent aliens, and their first-person narration gives a more intimate feel than most Star Trek novels. Weighing in at a hefty 1143 pages, it's very good value for money.--Elizabeth Sourbut
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As every fan knows, the X-Men made their Marvel Comics debut in 1963. Like other Marvel crime-fighters, these oddly assorted mutants have both superpowers and terrible personal hang-ups. Now an established writing partnership has novelised the X-Men movie from 20th Century Fox.
The storyline follows the recurring X-Men theme of mutants being feared and persecuted by humanity--not helped by the minority who use their powers for evil. Here the comics' bad guy Magneto is less wicked than misguided, aiming to defuse prejudice with a Machine that pumps superpowers into ordinary folk, such as anti-mutant US Senators. Unfortunately this scientific genius neglected to research the side effects.
Meanwhile, telepathic Professor Charles Xavier teaches his X-Men recruits to handle their abilities and neuroses: Cyclops (destructive red eye-beams), Rogue (drains souls), Storm (controls weather), Wolverine (super-strength, extensible claws).
"I opened this school, a place where mutants could be safe from persecution. This is a place where they could not only learn to focus their powers, but also learn that mankind is not evil. Just uninformed."
Colourful, kinetic fight sequences abound, especially towards the climax of Magneto's master plan. These scenes cry out for stunning artwork or lavish film SFX; our authors do their best with mere words. Their competent storytelling will be best appreciated by comics' aficionados and lovers of the movie, who'll have clear images of Marvel's bizarre, exotic characters and costumes. --David Langford
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