Books : Comics & Graphic Novels : Cult Graphic Novels

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Books : Comics & Graphic Novels : Cult Graphic Novels

  • Watchmen

    Alan Moore, Dave Gibbons

    Watchmen
    Has any comic been as lauded as Alan Moore and Dave Gibbons' Watchmen? Possibly only Frank Miller's The Dark Knight Returns but Watchmen remains the critics' favourite. Why? Because Moore is a better writer, and Watchmen a more complex and dark and literate creation than Miller's fantastic, subversive take on the Batman myth. Moore, renowned for many other of the genre's finest creations (Saga of the Swamp Thing, V for Vendetta, and recently From Hell, with Eddie Campbell) first put out Watchmen in 12 issues for DC in 1986-87. It won a comic award at the time (the 1987 Jack Kirby Comics Industry Awards for Best Writer/Artist combination) and has continued to garner praise since.

    The story concerns a group called the Crimebusters and a plot to kill and discredit them. Moore's characterisation is as sophisticated as any novel's. Importantly the costumes do not get in the way of the storytelling, rather they allow Moore to investigate issues of power and control--indeed it was Watchmen, and to a lesser extent Dark Knight, that propelled the comic genre forward, making "adult" comics a reality. The artwork of Gibbons (best known for 2000AD's Rogue Trooper and DC's Green Lantern) is very fine too, echoing Moore's paranoid mood perfectly throughout. Packed with symbolism, some of the overlying themes (arms control, nuclear threat, vigilantes) have dated but the intelligent social and political commentary, the structure of the story itself, its intertextuality (chapters appended with excerpts from other "works" and "studies" on Moore's characters, or with excerpts from another comic book being read by a child within the story), the fine pace of the writing and its humanity mean that Watchmen more than stands up--it retains its crown as the best the genre has yet produced. --Mark Thwaite

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  • The Complete Maus

    Art Spiegelman

    The Complete Maus
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  • V for Vendetta

    Alan Moore, David Lloyd

    V for Vendetta
    V for Vendetta is, like its author's later Watchmen, a landmark in comic-book writing. Alan Moore has led the field in intelligent, politically astute (if slightly paranoid), complex adult comic-book writing since the early 1980s. He began V back in 1981 and it constituted one of his first attempts (along with the criminally neglected but equally superb Miracleman) at writing an ongoing series. It is 1998 (which was the future back then!) and a Fascist government has taken over the UK. The only blot on its particular landscape is a lone terrorist who is systematically killing all the government personnel associated with a now destroyed secret concentration camp. Codename V is out for vengeance ... and an awful lot more. V feels slightly dated like all past premonitions do. The original series was black and white and that added to the grittiness of the feel while the colouring here in the graphic novel sometimes blurs David Lloyd's fine drawing. But these are small concerns. Skilfully plotted, V is an essential read for all those who love comics and the freedom, as a medium, they allow a writer as skilled as Moore. The graphic novel contains all the V series plus two additional stories concerning V that were originally considered "interludes". This edition also contains an essay from Moore dating from 1983 explaining the creation process. For any comic fan it's a must-have. --Mark Thwaite
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  • Judge Dredd: The Complete Case Files 11: Complete Case Files v. 11 (2000 Ad)

    John Wagner, Alan Grant, et al.

    Judge Dredd: The Complete Case Files 11: Complete Case Files v. 11 (2000 Ad)
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  • Sin City: Hard Goodbye Bk. 1 (Sin City (Dark Horse)): Hard Goodbye Bk. 1 (Sin City (Dark Horse))

    Frank Miller

    Sin City: Hard Goodbye Bk. 1 (Sin City (Dark Horse)): Hard Goodbye Bk. 1 (Sin City (Dark Horse))
    Frank Miller's Sin City is visually quite astonishing. A brutal adult noir set in the fictional Basin City, Miller's black and white artwork realises the atmosphere of some weird Depression-era-style future superbly well. Our principal character, Marv, is a giant, as large as he is ugly, who has found some peace, some kindness, some shelter in the arms of a prostitute called Goldie. Goldie, running from someone, scared as hell, needs protection as much as Marv needs a little human kindness. Hauling himself out of the depths of a huge hangover Marv wakes to find Goldie murdered. And revenge is one of the things Marv does best. While the artwork is undeniably fine the story is rather thin in places, and the sound effects come a little too thick and fast. Although not a great comic it is a very good one and, as the first part of the classic Sin City series, the beginning chapter in what has become an essential addition to the adult graphic novel collector's list. --Mark Thwaite
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  • Batman: Long Halloween (Batman)

    Jeph Loeb, Tim Sale

    Batman: Long Halloween (Batman)
    It is vastly refreshing when you find a Batman tale that is both epic and successfully explores the core of a resolutely explored character. Taking as its catalyst a sub-plot from the seminal Batman: Year One, the story revolves around murders occurring on national holidays, the victims connected to Mob boss "The Roman". Dubbed "Holiday", the killer uses an untraceable handgun and leaves small trinkets at the scene. Plenty of suspects are available, but the truth is something the Dark Knight never suspected. This series scores two major coups: it brilliantly portrays the transfer of Gotham rule to the supervillains and charts the horrific transformation of Harvey Dent from hardened D.A. to the psychotic Two-Face. Both orbit around the sharply portrayed relationship between Dent, Commissioner Gordon and Batman: a triumvirate of radically different perceptions of Justice. It is always great to see the formative incarnation of Batman, drenched in noir here. Loeb's writing is keenly aware that Batman is a detective and Tim Sale portrays a Gotham that is a fertile breeding ground for corruption and madness. Here, Batman is coming to terms with the potent image he projects and the madness it attracts. There are many fine Batman stories, but the ones that capture the spirit with extreme clarity are few. On this alone, The Long Halloween comes highly recommended. Masterfully executed, this is an excellent chance to revisit the world of Batman as fresh as in the summer of 1939. --Danny Graydon
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  • Understanding Comics: The Invisible Art

    Scott McCloud

    Understanding Comics: The Invisible Art
    As all good card-carrying comic-book fans know, their sheer passion will never overcome narrow-minded critics and their baying cries of derision. There is far more to this perpetually underrated medium than a mix of art and prose. With this indispensable, spellbinding tome, writer/artist Scott McCloud rises to the challenge of dissecting what remains the most enigmatic of art forms. After all, says McCloud, "No other art form gives so much to its audience while asking so much from them as well". Over the course of 215 impeccably formed pages, McCloud joyously exposes and deconstructs a hidden world of icons in a most literate and valid manner. His charming guidance finds a place where Time and Space is effortlessly malleable and the reader is both a willing accomplice and necessary vessel for comics' singular magic. Cunningly presented in comic form, McCloud (or his comic equivalent) conducts a journey that spans thousands of years, taking in art from Prehistoric Man to the Egyptians to Van Gogh to Jack Kirby. Never has psychological and cultural analysis been so understandably clear, beautifully aided by clever visuals and his truly infectious love for the medium. By the end of this funny, charming, rare and exciting book, you'll not doubt the notion that a comic book "...is a vacuum into which our identity and awareness are pulled ... an empty shell that we inhabit which enables us to travel to another realm". A fine exchange for a little faith and a world of imagination. --Danny Graydon
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  • From Hell

    Alan Moore, Eddie Campbell

    From Hell
    "I shall tell you where we are. We're in the most extreme and utter region of the human mind. A dim, subconscious underworld. A radiant abyss where men meet themselves. Hell, Netley. We're in Hell." Having proved himself peerless in the arena of reinterpreting superheroes, Alan Moore turned his ever-incisive eye to the squalid, enigmatic world of Jack the Ripper and the Whitechapel murders of 1888. Weighing in at 576 pages, From Hell is certainly the most epic of Moore's works and remarkably and is possibly his finest effort yet in a career punctuated by such glorious highlights as Watchmen and V for Vendetta . Going beyond the myriad existing theories, which range from the sublime to the ridiculous, Moore presents an ingenious take on the slaughter. His Ripper's brutal activities are the epicentre of a conspiracy involving the very heart of the British Establishment, including the Freemasons and The Royal Family. A popular claim, which is transformed through Moore's exquisite and thoroughly gripping vision, of the Ripper crimes being the womb from which the 20th century, so enmeshed in the celebrity culture of violence, received its shocking, visceral birth. Bolstered by meticulous research that encompasses a wide spectrum of Ripper studies and myths and coupled with his ability to evoke sympathies in such monstrous characters, Moore has created perhaps the finest examination of the Ripper legacy, observing far beyond society's obsessive need to expose Evil's visage. Ultimately, as Moore observes, Jack's identity and his actions are inconsequential to the manner in which society embraced the Fear: "It's about us. It's about our minds and how they dance. Jack mirrors our hysterias. Faceless, he is the receptacle for each new social panic." Eddie Campbell's stunning black and white artwork, replete with a scratchy, dirty sheen, is perfectly matched to the often-unshakeable intensity of Moore's writing. Between them, each murder is rendered in horrifying detail, providing the book's most unnerving scenes, made more so in uncomfortable, yet lyrical moments as when the villain embraces an eviscerated corpse, craving understanding; pleading that they "are wed in legend, inextricable within eternity". Though technically a comic, the term hardly begins to describe From Hell's inimitable grandeur and finesse, as it takes the medium to fresh heights of ingenuity and craftsmanship. Moore and Campbell's autopsy on the emaciated corpse of the Ripper myth has divulged a deeply disturbing yet undeniably captivating masterpiece. --Danny Graydon
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  • Ultimate X-Men Volume 18: Apocalypse TPB: Apocalypse v. 18 (Ultimate X-Men) (Ultimate X-Men (Paperback))

    Robert Kirkman

    Ultimate X-Men Volume 18: Apocalypse TPB: Apocalypse v. 18 (Ultimate X-Men) (Ultimate X-Men (Paperback))
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  • Hellblazer: The Laughing Magician

    Andy Diggle

    Hellblazer: The Laughing Magician
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  • Judge Dredd: Complete Case Files v. 1 (Judge Dredd)

    John Wagner, etc.

    Judge Dredd: Complete Case Files v. 1 (Judge Dredd)
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  • Judge Dredd: The Complete Case Files Vol.10 (Judge Dredd): Complete Case Files v. 10

    John Wagner, Alan Grant

    Judge Dredd: The Complete Case Files Vol.10 (Judge Dredd): Complete Case Files v. 10
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  • Sin City: Dame to Kill for Bk. 2 (Sin City (Dark Horse)): Dame to Kill for Bk. 2 (Sin City (Dark Horse))

    Frank Miller

    Sin City: Dame to Kill for Bk. 2 (Sin City (Dark Horse)): Dame to Kill for Bk. 2 (Sin City (Dark Horse))
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  • The Sandman: Doll's House

    Neil Gaiman

    The Sandman: Doll's House
    "Wake up, sir. We're here". It's a simple enough opening line--although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century.

    In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly--which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, there is a roguish breaking of new ground in this book which is preferable to the often dull precision of the concluding volumes of the Sandman series. --Jim Pascoe

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  • Sin City: Family Values Bk. 5 (Sin City (Dark Horse)): Family Values Bk. 5 (Sin City (Dark Horse))

    Frank Miller

    Sin City: Family Values Bk. 5 (Sin City (Dark Horse)): Family Values Bk. 5 (Sin City (Dark Horse))
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  • Preacher: Gone to Texas

    Garth Ennis

    Preacher: Gone to Texas
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  • Sin City: That Yellow Bastard Bk. 4 (Sin City (Dark Horse)): That Yellow Bastard Bk. 4 (Sin City (Dark Horse))

    Frank Miller

    Sin City: That Yellow Bastard Bk. 4 (Sin City (Dark Horse)): That Yellow Bastard Bk. 4 (Sin City (Dark Horse))
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  • Sin City: The Big Fat Kill Bk. 3 (Sin City (Dark Horse)): The Big Fat Kill Bk. 3 (Sin City (Dark Horse))

    Frank Miller

    Sin City: The Big Fat Kill Bk. 3 (Sin City (Dark Horse)): The Big Fat Kill Bk. 3 (Sin City (Dark Horse))
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  • Sin City: Booze, Broads, and Bullets Bk. 6 (Sin City (Dark Horse)): Booze, Broads, and Bullets Bk. 6 (Sin City (Dark Horse))

    Frank Miller

    Sin City: Booze, Broads, and Bullets Bk. 6 (Sin City (Dark Horse)): Booze, Broads, and Bullets Bk. 6 (Sin City (Dark Horse))
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  • The Sandman, The: Season of Mists (The Sandman)

    Neil Gaiman

    The Sandman, The: Season of Mists (The Sandman)
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