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Books : Study Books : Undergraduate & Postgraduate : Arts & Humanities : Art : Styles & Movements : Electronic Art
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The art of mixed media has taken on new meaning in the digital production environment, and the second edition of Start with a Scan guides new artists through the maze of image acquisition, hardware and software toward the goal of final output. This is not just a book on scanning and creating art, it's about the art and science of scanning, editing and tailoring an image to your needs.
Beginning by explaining how scanners work, the different types of scanners out there, and why it is important to know how the scanned image will be used, the book quickly digs into the meat and potatoes of editing, altering, tracing and otherwise changing a scanned image to suit a project.
Arguably the most interesting chapters are "Creating Textures and Backgrounds from Print and Paper" and "Transforming Photos into Graphics". One of the most difficult and time-consuming tasks a designer faces is that of finding and creating background elements and graphics. Start with a Scan explains in these two chapters, probably worth the cover price alone, how to use scanned photos or raw elements (cloth, paper and so on) to create the element you need.
Although the book deals with digital tools (e.g. scanners and computers), it could hardly be called a computer graphics book. The goal is teaching how to scan and alter images, and Scan never loses sight of that. The authors deserve a great d
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All creatives need to go to a museum now and then. It's inspiring, encouraging and refreshing. The problem motion-graphic artists face is the lack of venues where they can present their work. Pause:59 Minutes of Motion Graphics is a showcase that helps fill that void--an oasis of images designed to enlighten and motivate.
This oversized softcover, which uses time code instead of page numbers, presents some of the finest work from a global pool, 300 lavish frames that illustrate the best in contemporary video design, motion graphics and animation. From such luminary studios as The Attik and MTV and individual artists like Mike Mills and Richard Kennworthy, this collection is not to be missed. It's a shame the pictures don't move.
In fact, if there is anything to complain about, it's that there is no accompanying video, CD-ROM or DVD to properly display the stunning work in this book. Even a Web site with QuickTime clips would have allowed readers to study and admire the work as it was meant to be presented. If you create animation, plan to in the future or do anything related to video, film or motion graphics, you should read this book. Eye-opening, international and oozing with creativity, Pause :59 Minutes of Motion Graphics belongs not on your shelf but on your desk, open, accessible and well-worn. --Mike Caputo, amazon.com
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Comprehensive, cross-platform, DIY guide to the creation of a wide range of graphic effects: from the scanning and manipulation of photographs to exciting 3D graphics and the creative use of typography. Benefit from a design professional's experience, not the software vendors!
Part one leads you through a summary of the rapid advances in graphic design software and hardware now available to the PC or Mac user, followed by a structured overview of the rich array of resources to the digital designer in the form of drawing, painting and 3D applications, clipart, photolibraries, scanned images, digital photographs and new Internet sources.
Part Two is structured in the form of a series of Workshop sessions. Each session explains in simple language the methods and techniques used to create the wide variety of over 300 graphic design examples included in the book. The examples are based on a wide range of popular PC and Mac applications, covering vector drawing, painting, scanning, photoeditng, use of special effect filters and the creation of 3D effects.
Ken Pender is a freelance graphic arts professional. He has also worked for 25 years with IBM and was Manager of their European Computer Integrated Manufacturing Technology Centre in Germany.
Benefit from a designer's point of view, not the software vendors
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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.
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